3/23/2023 0 Comments Superhot vr review![]() ![]() It’s your room, and judging by the several sticky notes on the computers which all have a similar face drawn on them, you’re a stereotypically fat 30-year-old gamer with a neckbeard (who’s probably living at his mom’s place). Next thing you know, you’re sitting in a cramped little room with three monitors. It takes a minute or two until you realize what you have to do, but when you do, it’s probably the craziest moment of the game. Instead of your usual “press start to play” that would appear after the intro sequence, you’re given a gun and have to prove your dedication. Not long after you’ve been shooting your way through the first and by far the easiest part of the game, you’re asked if you’re ready to play. Although it technically is a hand-holding tutorial, it’s only there to tell you how to hold your own hands and then you’re off to shooting and punching people. The changes they’ve made are self-explanatory for the most part because there’s no WASD keys or joystick to move around with. Superhot Team have changed the game’s layout, and so the amount of levels has changed, and so have the levels themselves, as well as the “hub” of sorts that you keep returning to (although the only thing you can really do is look around or continue). ![]() A concept like this one isn’t the easiest to port to VR, but with Superhot VR, they’ve done it. Playing as a lonely gamer with an old 540×540 screen that can somehow play 3d shooter games without a problem, you make your way through a game that manipulates you and your computer to the point where it makes you question whether it’s you that’s playing the game or the game that’s playing you. One of the best shooters I’ve ever played (albeit a bit short), but the concept is nonetheless ridiculous. ![]()
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